|
| | Triangle () |
| |
| | Triangle (const Vector_t< double, 3 > &v1, const Vector_t< double, 3 > &v2, const Vector_t< double, 3 > &v3) |
| |
| const Vector_t< double, 3 > & | v1 () const |
| |
| double | v1 (int i) const |
| |
| const Vector_t< double, 3 > & | v2 () const |
| |
| double | v2 (int i) const |
| |
| const Vector_t< double, 3 > & | v3 () const |
| |
| double | v3 (int i) const |
| |
| void | scale (const Vector_t< double, 3 > &scaleby, const Vector_t< double, 3 > &shiftby) |
| |
Definition at line 416 of file BoundaryGeometry.cpp.
◆ Triangle() [1/2]
◆ Triangle() [2/2]
| Triangle::Triangle |
( |
const Vector_t< double, 3 > & |
v1, |
|
|
const Vector_t< double, 3 > & |
v2, |
|
|
const Vector_t< double, 3 > & |
v3 |
|
) |
| |
|
inline |
◆ scale()
| void Triangle::scale |
( |
const Vector_t< double, 3 > & |
scaleby, |
|
|
const Vector_t< double, 3 > & |
shiftby |
|
) |
| |
|
inline |
◆ v1() [1/2]
| const Vector_t< double, 3 > & Triangle::v1 |
( |
| ) |
const |
|
inline |
◆ v1() [2/2]
| double Triangle::v1 |
( |
int |
i | ) |
const |
|
inline |
◆ v2() [1/2]
| const Vector_t< double, 3 > & Triangle::v2 |
( |
| ) |
const |
|
inline |
◆ v2() [2/2]
| double Triangle::v2 |
( |
int |
i | ) |
const |
|
inline |
◆ v3() [1/2]
| const Vector_t< double, 3 > & Triangle::v3 |
( |
| ) |
const |
|
inline |
◆ v3() [2/2]
| double Triangle::v3 |
( |
int |
i | ) |
const |
|
inline |
◆ pts
The documentation for this class was generated from the following file: